Martin Saunders - Freelance iOS app developer
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Radial and rectangular sinusoidal damping functions for iOS game dev in Cocos2d

by Martin | Jul 26, 2012 | Mobile, Nerdiness

I had to make a function that morphed the contents of an area in a Cocos2d game recently and I came across the problem of blending the effect inside my affected area with the outside. To overcome this and remove the sharp transition that was visible I created a couple...

Asynchronous processes in Android – Extending the AsyncTask class

by Martin | Jun 1, 2012 | Mobile, Nerdiness

A common requirement in any data driven Android app is the ability to download data asynchronously. This might be to lookup locations for a Google Maps view or to acquire dynamic app data. In order to do this you need to create a nested inner class that extends the...

Usability, Samsara and Jedi mind control or why gamification is evil

by Martin | Mar 28, 2012 | Nerdiness

Anyone who knows me will tell you that I read – a lot! I also have a habit of reading several unrelated books at once which sometimes gives me different perspectives on things (although it isn’t deliberate). I was recommended to read a usability book...

Enhancing the sensitivity of NMR using dynamic nuclear polarisation and quantum rotor effects

by Martin | Feb 19, 2012 | Nerdiness

This was my PhD project which took me three years to complete and almost as long to write up! The gist of the project was to take the HyperSense instrument made by Oxford Instruments and improve the hit-rate of the experiments. I found some interesting stuff out in...
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